Everyone tries really hard and, inevitably, it all falls down with chaotic consequences." These levels offer a really nice dynamic because it forces people to work together. "Basically, we take the mechanics that you've encountered in the main story, and we put a co-op twist on them. "You can only play these if you have two or more players," says Ned Waterhouse. We do use dynamic resolution scalings to ensure that 60 is consistent and smooth, but what I can tell you is that this game does look amazing on a 4K TV."Īside from the six worlds, hundreds of levels, and the time trial challenges, there are also dedicated co-op levels in the game to put you and your friends to the test. 60 was our priority it's all about having the most responsive character we could. "I'll be entirely honest with this," Waterhouse continues, laughing, "I do not know what our final resolution is on PS5. We knew we wanted a character that is really responsive and really fluid, so we committed to getting this game running at 60fps right off the bat," says Waterhouse, noting that frame rate has been more of a focus than targeting high resolutions as a result. "Great platformers live and die in their character controls. But when it comes to focusing on the Play aspect, the studio knew there was one area above all else that it had to get right: the way Sackboy handles. We've also pulled through the sort of slight irreverence and off-kilter British sense of humour," says Waterhouse, who served as a senior designer on 2014's LittleBigPlanet 3. We've got Sackboy as the star of the show, and we have retained a lot of the signature gameplay elements and sounds. "We've got this wonderful and unique handcrafted aesthetic.
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