![]() When I heard they had chosen unity I knew that they'd have a rocky road ahead. And probably they're focusing on performance issues as well.īut, I'm not keeping my hopes up. If I recall correctly Rust for example is Unity based? So it could easily be that they're getting there little by little. Unity is absolutely a brilliant engine for anything it's aimed to do.Īnd perhaps they're driving more towards 3D-RPG shooters now. The System Shock remake we've all been patiently waiting for will arrive in 2022 by way of a partnership between Nightdive Studios and Prime Matter, a division of Koch Media that formed last. You have to create a lot of custom code that goes around certain issues, and the updates tend then to make big changes and force to go back and fix stuff that was previously working.Īll of the above is of course no problem for 95% of the games released with it. The support is hard to get on some non-standard issues (probably not a big issue for Tencent?) and the wheels turn slow. And you can create beautiful stuff with it. As someone who works in a company that has tried for the past 3-4 years make Unity do something that it's not originally meant to, it's possible of course. I think SS has almost perfect game formula for me.Yeah. ![]() Plus the level design ( especially in SS1) makes exploration really good. Love the general feeling of struggle in isolated environment ( I play on high difficulties). Really love that sandbox/metroidvania feeling with many pickups, puzzles, weapons, implants, enemies with different approach to them. In terms of gameplay I love how you basically thrown in this hostile environment and you are free to explore it in your own way and pace and at the same time devs provided many tools for you to overcome obstacles. The thing about SS (both games) is I love almost every aspect of them. You can see from their previous games they are mostly emphasizing on these things and gameplay for them not so important. I think devs spent most of the budget on main quest, visuals (environment design is good) and ost. Basically, poor level design, poor enemy AI and open world feels generic. There is classes and various impants and mods in the game but devs didn't provide exploitation tools for it. ![]() I actually wanted to play CP77 but after watching reviews I realised it might be not the game I was expecting. ![]()
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